![]() Short-distance teleportation that the vast majority of clerics simplyĬan’t replicate. Dispel Magic is technically situational, but it’s so usefulĪnd important that not preparing it can often be a lethal mistake. Untargetable by allies and prevents you from drawing unwantedĪttention. Probably your party’s healer, so it costs you very little to be Of stompy Fighters into a roaming ball of quiet murder.Ĭhance to be untargetable between turns, which is great since you’re Charm Person can’tĬompletely replace a real Face, but it gets pretty close.īetter than having a decent AC, and Pass Without a Trace turns a party Person can diffuse quite a few social situations. Options, many of which aren’t normally available to Clerics. ![]() Portions of the materials used are property of Wizards of the Coast. RPGBOT is unofficial Fan Content permitted under the Fan Content Policy. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. We also won’t cover Unearthed Arcana content because it’s not finalized, and we can’t guarantee that it will be available to you in your games. We will not include 3rd-party content, including content from DMs Guild, in handbooks for official content because we can’t assume that your game will allow 3rd-party content or homebrew. Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Example Build – Half-Elf Trickery Cleric / Rogue. ![]() This is one of those class dips where you can easily take as much or as little as you like and still have an effective character either way. Many problems that the Rogue solves by mundane means can be solved using spells on the Trickery Domain’s spell list, such as Disguise Self (replacing disguise kits), Charm Person (replacing Face Skills), and Pass Without Trace (replacing or at least augmenting Stealth). ![]() However, this class dip isn’t necessary by any means. Starting your build with a level of rogue takes the trickery cleric from a supporting role in a party of tricky characters to a uniquely capable character, combining the Rogue’s excellent skill proficiencies with the divine might of a cleric. Trickery clerics get a lot of things that can make them feel a bit like a rogue, but they’re wholly unable to replicate the Rogue’s crucial skill proficiencies. Trickery clerics also get access to some illusion and enchantment spells which are normally unavailable to clerics.ĭespite these capabilities, few characters benefit so readily from multiclassing. With options like Blessing of the Trickster and Pass Without Trace, a trickery cleric is both an effective sneak and a welcome member of any party which needs to rely on stealth to get by. ![]() Trickery domain is the closest that the Cleric ever gets to being a rogue, and it may be the cleric’s best excuse for considering light armor. Do you want to worship a god of mischief like Loki? Want to be a thief who found religion? How about a charlatan with a deity’s blessing? Do you want a divine mandate to mess around? Then Trickery may be the domain for you. ![]()
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